Warner Bros. Interactive Entertainment Announces Mortal Kombat

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Posted June 10, 2010 by George Harvey in Industry, PS3, Xbox 360

Created By Original Game Developer but with a shiny new name – NetherRealm Studios makes the arrival of one of the most brutal fighters around

The next blood soaked instalment of the landmark fighting game to date will makes its way onto your screens sometime during 2011 on the PlayStation 3 and Xbox 360. However, this Mortal Kombat title is being developed by the newly re-named NetherRealm Studios, led by Mortal Kombat creator and creative director Ed Boon.

The newest chapter of the iconic fighter franchise marks a triumphant return to the series with a reinvention of its classic 2D fighting mechanic. Driven by an all new graphics engine, the fan favourite Fatality is back and blown up in more gory detail than ever before. In addition, Mortal Kombat will introduce a number of new game-play features including tag team and possibly the deepest story mode of any fighting game. Players can choose from a vast line up of the game’s iconic warriors and challenge their friends in classic 1v1 matches, or take on several new game modes such as four player tag-team or Co-op Arcade Mode.

Martin Tremblay, President of Warner Bros. Interactive Entertainment said, “We are bringing the Mortal Kombat franchise back to gamers with the talented NetherRealm Studios team creating the game fans long to play,”. “Re-establishing the brand with Warner Bros. Interactive Entertainment, Mortal Kombat innovates on past games while staying true to the brand’s legendary characters and fighting style.”

Ed Boon, Creative Director of NetherRealm Studios said, “We can’t wait for players to get their hands on Mortal Kombat,”. “This game really is a response to what players have been demanding: mature presentation, reinvented 2D fighting mechanic and the best, most gruesome fatalities ever!”


Author

George Harvey
George Harvey

George has been a games journalist for the past 3 years writing for a number of websites alongside Daniel Pepper. George has been with PushStart since it's launch in early 2010 to aid in the exploration of the gaming world. Eager to jump straight into the gaming industry scene, he is currently studying 3D Games Design at university.


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