Preview: Naruto Shippuden Ultimate Ninja Storm Generations

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Posted March 13, 2012 by George Harvey in Articles, Features, Opinion, Previews

With only a few weeks until its launch, Naruto Generations was no doubt at the top of the preview list during Push Start’s recent visit to the Namco offices in London.

While there were a few differences between the preview demo and the downloadable demo out now, we were still able to grasp the ins and outs of the gameplay found within. Much like its predecessors, the combat system is very similar in terms of basic mechanics that are used to fight effectively during a match. The preview demo only had a small sample of characters, namely Naruto (both generations), Sasuke and the Raikage so there wasn’t exactly a lot of room to explore. However with so many new and familiar faces joining Generations, you’ll quickly come to terms with the diverse community of characters that really makes the game what it is. While the combat was all well and good I was a little disappointed to see (or not to see in this case) that the popular jutsu clashes from the first Ninja Storm were once again left out, and therefore once again replacing an intense battle of button mashing endurance, with both player’s jutsu’s simply canceling eachother out resulting in nothing but a depleted chakra bar which is never a good thing.

Despite the somewhat limited amount of gameplay, we were still able to round it off with a few versus matches against each-other which compared to the AI is a breath of fresh air as you really push yourself to the limit, throwing together any number of taijutsu combo’s and ultimate jutsu’s to come out on top. Naruto Generations is no doubt the highlight of the series, bringing the largest selection of characters to date, along with an array of stunning locations in which to test your skills.

Naruto Shippuden Ultimate Ninja Storm Generations is due for release March 30th.

 


Author

George Harvey
George Harvey

George has been a games journalist for the past 3 years writing for a number of websites alongside Daniel Pepper. George has been with PushStart since it's launch in early 2010 to aid in the exploration of the gaming world. Eager to jump straight into the gaming industry scene, he is currently studying 3D Games Design at university.


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