Sports Interactive Reveal New Features for Football Manager 2020

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Posted September 20, 2019 by Richard Lee Breslin in Gameplay, Gaming News, Mobile, Nintendo Switch, PC, Screenshots, Trailers

The latest instalment of the Football Manager series releases later this year and with it will come some new and improved gameplay features, some of which have been detailed by developers Sports Interactive.  The new features will give players new ways to interact and develop their squad and staff, new improvements has also been made to the visuals of Football Manager 2020.

Key changes have been made to your Development Centre, a new hub that allows you to nurture your potential wonder kids of your youth system.  You can even develop the culture of your club, not only by winning games, but being recognised for your brand of football, something that Arsene Wenger achieved very well at Arsenal during their “Invincibles” generation.

You’ll also have more control of player contracts, both for your players already in your squad as well as potential signee’s, and you’ll be able to roadmap a path for their development within your squad.  Additionally, you’ll be able to interact with your backroom staff like never before, giving them an even more pivotal role within your team and finally, the in-game graphics has had quite the overhaul.  You can check out added details via the press release below, as well as watching the new features trailer.

 

If you pre-order/pre-purchase Football Manager 2020 on PC, you will gain access to the beta and you’ll also receive a 10% discount on most digital platforms such as Steam.  The beta is often made available a couple of weeks prior to its main release and your data will carry over.

Football Manager 2020 (PC, Mac and Stadia), Football Manager 2020 Touch (PC, Mac, iOS and Android), Football Manager 2020 Mobile (iOS and Android) will all release simultaneously early November.  Football Manager 2020 Touch for the Nintendo Switch will release late November.

Development Centre

Take full control of your youth team operations in a new all-encompassing hub. Nurture your young stars from the moment they arrive at your club and through the youth ranks until they’re ready for first-team action.

The Development Centre is designed to give you the ability to maximise the potential of your young player’s more easily.

The Development Centre lets you see an overview of the young players at your club with relevant advice about their development displayed. The ‘ones to watch’ in your squad are also highlighted along with players whose development is in need of attention.

There are individual tabs for viewing your players out on loan, your youth squads and youth intake in more detail as well as your entire youth staff and their responsibilities. From the youth squad menus, you can view their tactics, training schedule, recent matches and upcoming fixtures.

Club Vision

Develop a culture, work with the board to achieve ongoing objectives and plot a course for your club to progress in seasons to come. Club vision goes far beyond the boardroom; impacting on transfers, playing style and competition expectations as you look to strengthen your club’s identity and meet the multi-year milestones.

The board now set their club vision that gives each save more of a unique identity. Because this vision is far-reaching and designed to be achieved over several seasons, it means that you’re not just being judged on your league position alone each season but on other factors such as whether you’re adhering to the club’s culture or hitting the milestones of the board’s five year plan.

These ambitions are outlined to you in the new Welcome Meeting. This takes place before you even get to your inbox on your first day at the club and involves the board setting out their expectations and ambitions as well as giving you background on the club, first-team squad, backroom staff and your responsibilities. This meeting takes place in the new boardroom environment.

Playing Time Pathway

A whole new way to define a player’s standing in your squad. Build in current and future playing time across the length of a contract, defining a clear pathway from Fringe Player to Star Player and everything in between.

Now, playing time define the status of a player within the squad and a playing time structure can be promised to a player for the duration of their contract. As part of the contract negotiations, you can offer playing time over future seasons which can be used to give a young star a defined path into the first-team, for example.

You’ll be able to keep track of how well you’re sticking to the promised playing time and discuss any discrepancies between actual and proposed playing time with your players. Your backroom staff will provide you with advice relating to playing time and give you a summary of player progression and how that may affect a player’s playing time from one season to the next.

Graphic Improvements

The match experience in FM20 is the best looking in the series so far. New player models this year are more lifelike which also extends into the manager avatars that have also been remodelled.

The pitches in FM20 have also been improved and are more visibly affected by weather patterns and display more noticeable effects of mud and water. For example, you’ll be able to see trails on the pitch from where a player has made a slide tackle.

Backroom Staff

New roles, advice and interaction make your staff more involved and important than ever. More collaboration across more areas brings the game closer to the structure of a real-life backroom team.

There is a greater level of backroom advice available to you including more detailed team selection advice from your backroom team, including a suggested squad to use on matchday.

There are two new staff roles this year to reflect the changing face of modern football. These are: Head of Player Development and the Technical Director.

This year also sees a revamp to the staff responsibilities that will make it easier to change individual responsibilities and see your overall responsibilities setup.


Author

Richard Lee Breslin
Richard Lee Breslin

Gamimg has been my life for 30+ years and will always be my passion. I have a BDes Hons Games Development and Digital Media, and I hope to one day turn my passion for gaming and writing into a living. My favourite gaming series are Resi Evil, Metal Gear Solid, Silent Hill, Assassin's Creed, Uncharted and The Last of Us. I collect gaming merchandise, comics and movies. I love football (namely Aston Villa) and WWE. I can also often be found wondering the outskirts of Raccoon City. Follow me on Twitter @Solidus5nake and you can check out my Patreon here: https://www.patreon.com/solidus5nake


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