Bungie to Officially Hand Over Halo Community Services to 343 in March

On March 31st, the master minds behind the sci-fi epic Halo are to officially hand over Community Services to 343 Industries. That’s right; Bungie will cease to host any and all Halo services on Bungie.net. Current Halo data is to be transferred to 343 and, at that time, “all live Halo data will be managed by 343 Industries, and Bungie will no longer be able to update game stats and player service records, to host new user generated content, or to operate the Bungie Pro service.”

For Halo fans everywhere, March 31st will be one of those gaming moments. It’s a day that a beloved series concludes its journey to a new home. 343 Industries certainly has some big boots to fill don’t you think?

Halo: Combat Evolved Anniversary Achievement List Revealed

As I’m sure you all know, one of Xbox’s biggest games is getting a re-make. Halo: Combat Evolved was the revolutionary FPS that made Xbox so well-known. And, of course, revolutionary games always get HD remakes…Well most of them!  Recently, the achievement list for  Halo: Combat Evolved Anniversary Edition was leaked. If you’re like me, and want to get as many G’s as possible, it’s shaping up to be very promising. However, if you only play a game once to complete the campaign, you are going to be sorely disappointed. It looks as though missions are going to need to be replayed to fulfill specific criteria. Either way, Halo: Combat Evolved Anniversary Edition is looking to be a good game.


Campaign Completion Achievement List

Pillar of Autumn Complete the level “Pillar of Autumn” on any difficulty. 25 points
Halo Complete the level “Halo” on any difficulty. 25 points
Truth and Reconciliation Complete the level “Truth and Reconciliation” on any difficulty. 25 points
The Silent Cartographer Complete the level “The Silent Cartographer” on any difficulty. 25 points
Assault on the Control Room Complete the level “Assault on the Control Room” on any difficulty. 25 points
343 Guilty Spark Complete the level “343 Guilty Spark” on any difficulty. 25 points
The Library Complete the level “The Library” on any difficulty. 25 points
Two Betrayals Complete the level “Two Betrayals” on any difficulty. 25 points
Keyes Complete the level “Keyes” on any difficulty. 25 points
The Maw Complete the level “The Maw” on any difficulty. 25 points
Birth of a Spartan Complete every level of the game on Normal difficulty. 10 points
Believe in a Hero Complete every level of the game on Heroic difficulty. 20 points
Living Legend Complete every level of the game on Legendary difficulty. 50 points
Standard Operating Brocedure Complete any level on Normal difficulty cooperatively. 10 points
Brovershield Complete any level on Heroic difficulty cooperatively. 20 points
Bro Hammer Complete any level on Legendary difficulty cooperatively. 50 points
He’s Unstoppable! Complete any level on Heroic difficulty or higher without taking health damage. 20 points

Level-Specific Achievement List

Overshields are for Sissies Complete the level “Pillar of Autumn” on Legendary without picking up an Overshield. 10 points
Walk it Off Complete the level “Pillar of Autumn” on Legendary without picking up a health kit. 25 points
No-Fly Zone Destroy three Banshees in the level “Halo” on any difficulty. 10 points
How Pedestrian Complete the level “Halo” on any difficulty without entering a vehicle. 25 points
All According to Plan… Kill all the enemies in the first encounter of the level “Truth and Reconciliation” without being detected. 10 points
Close Quarters Combat Complete the level “Truth and Reconciliation” with at least four rounds left in your Sniper Rifle. 25 points
Beachhead Storm the Beach on the level “The Silent Cartographer” without losing any marines on Heroic difficulty or above. 10 points
Grenadier After activating the map in the level “The Silent Cartographer,” complete the rest of your mission without firing a shot on Heroic difficulty or above. 25 points
Wraith Hunter Destroy four Wraith tanks in the level “Assault on the Control Room.” 10 points
I’ll Be Taking That! Pilot a Banshee on the level “Assault on the Control Room.” 25 points
This One’s for Jenkins! Kill 50 Flood Combat Forms on the level “343 Guilty Spark” on Heroic difficulty or higher. 10 points
Breaking Quarantine Escape the Forerunner facility on the level “343 Guilty Spark” in 21 minutes. 25 points
That Just Happened Complete the level “The Library” on Heroic difficulty or higher without dying. 10 points
Speed Reader Complete the level “The Library” on Legendary difficulty in 30 minutes or less. 25 points
Look Out for the Little Guys Complete the level “Two Betrayals” on Heroic difficulty or higher without killing any Grunts. 10 points
Leave It Where It Lay Complete the level “Two Betrayals” on Legendary difficulty without picking up a new weapon. 25 points
Tying Up Loose Ends Kill every Elite on the level “Keyes” on Heroic difficulty or above. 10 points
Popcorn.gif Kill 100 Flood Infection Forms on the level “Keyes” on Heroic difficulty or above. 25 points
This Side Up Complete the Warthog ride on the level “The Maw” without being forcibly ejected from your vehicle. 10 points
Never Tell Me the Odds Complete the Warthog ride on the level “The Maw” on Legendary difficulty with at least a minute remaining on the countdown. 25 points

New Feature Completion Achievement List

What have we here? Read a terminal. 10 points
Heavy Reading Read half the terminals hidden throughout the campaign. 25 points
Dear Diary… Read all of the terminals hidden throughout the campaign. 50 points
Looks like the Oddball Find your first campaign skull. 10 points
Skulls Taken! Locate half of the skulls hidden throughout the campaign. 25 points
Headhunter Locate all the skulls hidden throughout the campaign. 50 points
Tsantsa Complete any level with iron and two other skulls active at Heroic difficulty or higher. 50 points

Release Date: 11th November 2011

Source: Halo News

Halo Movie? 2012? DreamWorks and Spielberg?

UPDATE:  In speaking to IGN regarding this new information, Microsoft responded stating:

The information in the press release in question is inaccurate. We have no plans for a Halo feature film right now. Our focus is on developing Halo: Anniversary and Halo 4

Though in a rather shattering blow to our excitement, at least we got more than the usual “We do not comment on rumours or speculation”. On the plus side, there isn’t long to wait before the next Halo title hits store shelves with Halo: Anniversary launching 15th November 2011. Have you given the new Title Update playlist beta a go on Halo: Reach yet? Let us know what you think in the comments.

Original Article:
According to the folks over at Eurogamer, it may not be long before we see the Chief on the big screen! Casting all preconceptions of video game adaptations aside, this is some very interesting news for the fans.

The latest Halo novel ‘Cryptum’ (the first book in the Forerunner Saga, due for release shortly), has some interesting nuggets in the French Press Kit.

“A film adaptation is set in 2012. It will be conducted jointly by two heavyweights of American cinema: Steven Spielberg and Dreamworks.”

While it is unclear whether this ‘adaptation’ refers to the Halo franchise as a whole, or indeed this latest novel, is yet to be revealed, and presumably someone at PR will be getting some words!

The Halo movie has often sneaked out of the shadows; back in 2009, Eurogamer also reported that there were negotiations relating to a legendary Hollywood director to work on the film.

Lets hope we hear more from this soon! Especially with the London Comic-Con due to kick off later this month. Stay tuned to Push-Start.

Rumor: Bungie’s next game to be called ‘Grognok’?

Bungie, the oh so famous developers of the world known ‘Halo’  series turned 20 this year.

So what better way to show off their years of success but to make a nearly hour long documentary on showing how far along they have come.

But something turned up in the documentary that I’m not sure they meant to show.

This came towards the end of the documentary as they were talking about their new project and partnership with Activision.

As a developer created terrain (mountains it seemed), you can see quite clearly (in full screen of course) ‘Grognok Build 2693′

Bungie bought the trademark to this name all the way back in December 2009.

Bungie’s next game? Seems likely.

Hit the thumbnail for a bigger screenshot of what I saw and click here to watch the fantastic documentary.

Halo Anniversary Edition will have Kinect support

In a recent interview with Microsoft Game Studios head Phil Spencer revealed that  the upcoming Halo Anniversary Edition will be featuring Kinect support in some way.

The announcement came when Spencer explained why Microsoft decided once again this year to put a focus on the Kinect during their E3 press conference.

“Core focus for us in our press briefing this year with Kinect actually came from two sides,” said Spencer. “Obviously as a first party we believe that Kinect will be important to all genres of games, be it racing games with Forza, combat games like Ryse — even games like Halo Anniversary has Kinect integration.”

He didn’t go into more detail about what features Halo and the Kinect will be having. Spencer did mention however that he will eventually make all future first party titles will have Kinect features.

Halo Anniversary is a HD remake of the classic FPS Halo: Combat Evolved and is currently set for a November 15 release exclusively on the Xbox 360 at the price of £40.

[GameSpot]

 

May MCM Expo 2011 Gaming report

Another year, another May MCM Expo, the biggest annual nerd gathering in the entire United Kingdom! And of course where there’s nerds there’s bound to be video games, and where there’s video games there’s an excuse for game journalists to do overly descriptive write-ups in order to make up for a slow  pre-E3 news week. So we at Push-Start present to you the 2011 May MCM Expo Gaming report!

Just as a forewarning though, I apologise profusely if some of these photos I took ain’t of the best quality; as anyone who’s been to the MCM Expo will attest to, the event hall fills up to well over maximum capacity very quickly. This little nuisance gave me no room for a tripod and a very limited amount of time to get some photos before it became too crowded to do so. Also I suck at photography; that possibly didn’t help.

If there’s one thing you’re going to see more than anything else at the MCM Expo, it’s questionable and deeply disturbing instances of cross dressing. However, the next most common spectacle is mouthwatering (or sometimes cringe worthy) merchandise of every possible shape or form. A vast majority of it is  aimed squarely at anime addicts who apparently need to buy the stuff in order to survive, but as there’s a rather large crossover between those guys and gaming fanboys, it meant that there was still more than enough gaming loot to go around too.

Only a few stalls were selling actual games however, and usually it was rare (but reasonably priced!) SNES/N64 titles or GameBoy bargain bins. The rest of the gaming stuff was mostly action figures of varying quality and value, many of which could easily be obtained from larger gaming stores these days, that is if you don’t include the stuff from…..

The Square-Enix stall! It seems rather than showing off any new software (possibly because they don’t really have any at the moment), Square instead opted to showcase and sell items from their Play-Arts Kai range of gaming figures. As you might expect, a lot of the stuff on show was indeed Final Fantasy related, but there was also a huge amount of high quality merch based on popular 3rd party IPs such as Halo and Metal Gear Solid! Utilising both my inhuman self control and the looming threat of an expensive trip to L.A for E3 next week, I was able to resist bankrupting myself at this point; allowing only an inexpensive Metal Gear wall scroll from a nearby stall as my soul extravagance of the day.

As with every nerd gathering like this, cosplay (dressing up as fictional characters) plays a big part of the show. There’s not barrier for entry or anything, you could throw on a cowboy hat and call yourself John Marston if you wanted to. As a result most of the costumes tended to vary between: “ok”, “Bought on eBay” or “JESUS CHRIST BRO, PUT SOME DAMM CLOTHS ON!” For the sake of your sanity I shall not elaborate on that last one.

Of course there were a few rare standout instances of brilliance that were no doubt the result of genuine dedication and some fairly deep pockets, but the only one that made me stop in my tracks and whip out my camera was this incredibly authentic looking Duke Nukem impersonator in the photo above, who came complete with double babe accessories! And yes, I think the one on the right is going to give the Duke a bit of a surprise if he takes “her” back to Duke HQ tonight.

But enough of that silliness, now it’s time for what really matters: what games could you actually PLAY at the Expo? Well I take my hat off too Nintendo for putting together what was easily the most impressive booth at the show, ominously titled Nintendo UNLEASHED. “Man, I can’t wait to show you all the pictures I took of this sick Nintendo booth!” is what I wish I could say at this point, however after taking the above picture I was then informed by Nintendo event staff that there was to be ABSOLUTELY NO PHOTOGRAPHS WHATSOEVER. Yes that’s right, Nintendo didn’t want a certified member of the press taking pictures of their elaborate demo both (complete with blogging desk for journalists) at a publicly accessible event. So rather than using pictures of what games they had on show, I shall instead paint beautiful mental image within your minds eye using only the almighty powers of written word! Or you could do a Google Image search; it’s up to you really.

Xenoblade Chronicles (Wii)

This one was probably the most interesting of the lot, although sadly not for good reasons. Back when it was first announced it held the not so prestigious distinction of being literally the ONLY RPG on the Wii that wasn’t a sequel or a franchise extension, although I have heard that it’s in some ways intended to be a spiritual successor to the prematurely ended Xenosaga series on the PS2. Those of you either gasping with horror or jumping with joy at that thought should probably calm down; if there were really any similarities between Xenoblade to that convoluted Sci-Fi space opera then I was sadly unable to notice them. Instead it appears to be a much more down to earth run of the mill fantasy JRPG, full of spiky hair and adolescent boys with cartoonishly massive swords. The combat system was equally cliche; a free-form open world MMO style affair that’s very similar to Level 5’s surprisingly popular White Knight Chronicles.

The only thing about it that I found really striking was the graphics, and I don’t mean that in a good way. I’d seen a fair few screenshots of it every now and then over the past year, so I had a general idea of what to expect. However it wasn’t until I saw the game in motion that I realised something: the graphics are absolutely hideous. Yes, I realise graphics aren’t everything and that the Wii isn’t exactly a powerhouse, but honestly the amount of aliasing and  the ultra low-poly environments were deeply reminiscent of low tier PSP games, or at the very least some mid range PS2 titles. If “Project Cafe” really is as powerful as the rumours say, then Xenoblade is going to paint an extremely harsh contrast to whatever first generation JRPGs end up on that thing.

Dead or Alive: Dimensions (3DS)

A curious choice considering this game is already wildly available. Either way, I won’t bore you with outdated but still very bouncy details, that’s what reviews are for.

Legend of Zelda: Ocarina of Time 3Ds (3DS)

For once I’m actually forced put my cynicism aside, I’m still extremely annoyed that Nintendo would rather remake an old game than work on original projects for the content starved 3DS and all that, but they’ve really done such a bang up job on this title that I can’t help but be impressed. From what I’ve seen, It’s immediately evident that a lot of love and care has go into updating this classic for modern sensibilities without losing the experience that made the game so iconic in the first place. What’s more, the massive graphical overhaul looks extremely smooth yet subtle, providing a fabulous showcase of the 3DS’s capabilities as a high end handheld gaming device; something that it sorely needs at the moment. I think without a doubt this will be the fledgling platform’s first “must have” title for both returning fans as well as those (such as myself) who missed out on Ocarina the first time. And second time. Oh, and the third. Yeah, and that fourth time to.

I would’ve loved to have some juicy hands-on details to go with that sales pitch I just gave, but in true Nintendo tradition there were only a handful of active demo units of it available, and unsurprisingly a prohibitively long queue quickly formed around them. Yes, Nintendo tend to make a habit of this sort of thing; the 2 hour line up for the single curtained off demo of Legend of Zelda: Skyward Sword at last years Eurogamer was a testament to that.

Wii Play: Motion (Wii)

If when reading the name of this title you instantly assume it’s just another soulless collection of crappy minigames that Nintendo will then bundle with something useful in order to ensure that it climbs up the sales charts on no merits of it’s own, then you are a deeply pessimistic individual that really needs to chill out. You’re also totally correct by the way, so let’s not dwell on this one.

Solatorobo: Red The Hunter (DS)

It was a bit of a weird choice by Nintendo to showcase this thing; I think they might have been running out of ideas at this point. Solatroobo is a spiritual successor to an obscure PS1 game called Tail Concerto, and much like that game it seems to be a very bare bones action-adventure game where you play as an anthropomorphic dog riding a giant robot of some kind. The graphics and art-style are fairly impressive for a DS title, but combat seems rather limited; consisting of nothing but picking up and throwing enemies at each other over and over again until they explode. Judging by that, I’d say it’s quite possibly aimed at kids rather than people like me who are old enough to actually remember what the hell Tail Concerto was. Interestingly enough, it’s actually developed by CyberConnect2, who are more commonly associated with stuff like this or this rather than furry shenanigans.

Resident Evil: The Mercenaries 3D

I’ve been told this was playable at the booth somewhere, but I somehow managed to miss it even though I walked through the booth on several occasions. It makes me feel kinda dumb considering it was probably one of the most significant games of the show in many respects, and easily the one I wanted to play the most!

</Nintendo games>

Why Warner Brothers Interactive felt the need to built a gigantic booth to promote a game that’s been on sale for ages (by video game standards anyway) is anyone’s guess. Again, if you want to know more, then just read our review.

Wow, at least they also set up this cool looking Arkham City stand surrounded by other Batman related apparel! This must mean they had the game playable right? Nope! Instead they had Green Lantern: Rise of the Manhunters, which I’m sure you’re probably thinking is just as good if not better! Well sorry to burst your bubble, but I regret to inform you that it’s apparently nothing more than a mediocre God of War style character action game, much like Marvel’s Thor: God of Thunder. The only interesting gimmick it had going on was the drop-in multiplayer co-op, so unless both you and a friend have a massive hard-on for the lantern, it’s probably worth avoiding.

Making it’s official debut in the UK, SUPER Street Fighter 4 Arcade Edition made it’s presence known with one of Capcom’s signature huge open booth/lounge things, which I’m fairly certain contained several people playing Marvel vs Capcom 3 instead. I know this probably goes without saying and stuff, but SSF4AE (to give it it’s “short” name) looks a hell of a lot like SUPER Street Fighter 4. In fact it’s fair to say anyone who isn’t a fairly serious practitioner of Street Fighter would struggle to tell how it’s any different at all besides the addition of 4 “new” characters, two of whom are mealy alternate versions of Ryu and Akuma (because there just ain’t enough of those ya know?).

But that’s to be expected considering many of the major enhancements in SSF4AE are distinctly under the hood jobs such as minor balancing tweaks or extra options for online multiplayer battles. Obviously if you’re part of the competitive Street Fighter scene then Arcade Edition is a must buy as it will likely be the new torny standard from here on out, however I’d advise the more casual players to just wait around for the next full-on title in the series rather than get involved with this stopgap entry. However if you’re still interested in upgrading to Arcade Edition then don’t go rushing out to trade-in your vanilla version of SSF4 just yet; in addition to a stand alone retail title, Arcade Edition will be available as a relatively inexpensive DLC pack for owners of the …uh… Un-Arcade Edition. You may also be interested in the little sneak peak we managed to get of the achievements!

I think Red Faction Armageddon was both a pleasure and a disappointment really. The awesome Geo-Mod technology that allows you to pull apart your surroundings bit by bit looks even more awesome than it did in Red Faction: Guerrilla, and now many of the new abilities and weapons leverage that tech by allowing you to turn just about any piece of nearby junk into improvised projectiles. However the gameplay seems to now be confined to dark narrow corridors instead of the bright wide open sandbox world that Guerrilla used, and what little narrative the series had has now been forced down the rather generic humans vs aliens route. Unfortunately without a much more extensive session with the game it’s still too early to tell if this new direction is a good or a bad thing for the series.

[Sadly that random ghost guy in the photo isn't part of some elaborate special effect they had going on; the place was getting rather crowed at this point so it proved exceptionally difficult to get a clean shot of the booth.]

In a moment of raw stupidity I totally forgot to actually go inside this booth after getting a photo of it, but that might be for the best as I only have a very limited amount experience with the series and am thus not exactly the most qualified person to comment on how Fea- sorry I mean F.3.A.R compares with it’s predecessors. However from what I can tell the basic premise seems to be the same as before; it’s a first person survival horror shooter that relies VERY heavily on tightly scripted events to spook the player when they’re not busy unloading lead into something fleshy and/or bullet time diving across the room. The only major new feature that I know of is that former antagonist Paxton Fettel is now playable, and he relies on less conventional combat techniques such as demonic possession and telekinesis in favour of just more dakka. Wow that actually sounds pretty cool now that I think about it…….. dammit!

The GameSpot UK booth near the centre of the convention hall was for some reason almost entirely full of demo units for games that were playable at other the other booths I’ve mentioned so far. However, tucked away in one corner I did find a playable build of Shadow of the Dammed. Considering it’s the latest game directed by developer mega stars Goichi Suda (AKA Suda51) and Shinji Mikami, you’d think they’d make a bigger deal about having it there, but I guess that would’ve meant less room for another Mortal Kombat unit. Anyway, it was a pretty unique game; a Resident Evil 4 like 3rd person shooter, but with a wild Devil May Cry sort of punk motif and a heavy dose of cheesy grind house horror styleings. Defiantly one to keep an eye on!

In a more obvious position they also had an Xbox 360 Kinect version (also available for PS3 Move) of Child of Eden. Sadly I didn’t get a chance to play this as it was being hogged by a 3 year old in a Thor costume, which I think everyone nearby silently agreed was far too adorable to interrupt but would also look far too creepy to photograph. But anyway, it’s an easy enough game to describe as it’s essentially the same as it’s PS2/Dreamcast predecessor Rez; a first person on-the-rails shooter with an extremely funky art-style and music that changes dynamically to what’s happening on screen, only this time it has gimmicky motion controls that will make you appear rather silly when playing it. It certainly looks very nice indeed, and I imagine fans of Rez will be instantly drawn to it, however I think the more typical gamer might find it’s simplicity a little bit off-putting. Although that’s not to say they’re exactly spoilt for choice when it comes to decent Move/Kinect stuff at the moment, so perhaps they might bite the bullet on that one.

As per tradition, hack’ n slash specialists Koei had a huge presence at the show, once again demonstrating their inexplicably strong fanbase in the UK. Unsurprisingly the first title of theirs that caught my eye was the one about giant robots, namely Dynasty Warriors: Gundam 3. Now I’ll be the first to point out that not much (read: almost nothing) has changed on the gameplay side of things since previous version; you still just chose a character then mash the square button while stuff explodes on screen, but by God does looks a hell of a lot better than it did before! They finally decided to drop the rather shoddy looking CG art style and have instead gone for a far more appropriate anime like cel-shaded look. I was so impressed by this new art direction that I may indeed give the series a second look, even after Dynasty Warriors Gundam 2 turned out to be a boring grind fest even by Dynasty Warrior’s lofty standards.

Then again I’m sure there’s plenty of Gundam fans out there who only care about who’s playable in this edition rather than what it looks or plays like, so hopefully they’ll be pleased to hear that the roster has been significantly expanded with new mecha from more recent iterations of the Gundam franchise such as Unicorn and 00, as well as previously overlooked classics like Stardust Memory and Wing. To be honest it’s still about as niche a game as you can possibly get, but I think they’ve done a much better job of properly appeasing that niche on this occasion!

Koei’s other big showpiece was their new PS3 exclusive title Bleach: Soul Resurrección (yes it’s really spelt like that, I have no idea why) and, to the shock absolutely no one on the planet earth, it has more than a passing similarity to Dynasty Warriors. Again, all you do is chose a Bleach* character then button mash your way though hundreds of enemies while some crazy J-Rock blares away in the background. Childishly simple? Yes. Satisfying? Also yes. Koei should probably just make that their official slogan.

*For those of you that are 19th centaury time travellers or something to that effect, I’m referring to the absurdly popular Japanese anime/manga franchise, and sadly not the chemical solution.

Uh.. yeah. They also had demo units of Champion Jockey open to the public, which I have to say was truly a sight to behold. In fact, so overwhelming was it’s magnificence that none could find the strength within themselves to even approach close enough to actually play it. Even then, I dare not even try to describe what I saw from my distant vantage point for fear that I would mealy sully it’s divine majesty with my crude mortal words. What I’m trying to say here is that is was a game about riding horses, so no one gave a toss.

Although this isn’t really a game in itself, I don’t think I could ever talk about a Koei MCM Expo booth and not mention the ungodly amount of flyers they hand out here every year. Sadly I forgot to pick any up for myself this time, but I kid you not that my bounty from previous Expo visits decorate my wall in a manner not too dissimilar from this image of the booth itself.

Another traditional Expo participant, members of DDR UK where out there strutting their stuff on some obscure Japanese import rhythm action games with their usual brand of reckless abandon. That is, except for one booth that seemed to be playing some kind of Smash Brothers style party game simultaneously on 3 separate TVs. I didn’t ask why, hell I’m not even sure if real time communication is possible with whatever plane of existence DDR maniacs call home.

While not technically available just yet, I think a large amount of the people who actually care about this game have already been in the beta test or at the very least have been binging on footage from it. If not, then there’s always our beta impressions article to get you up to speed. If even that proves too arduous a journey for you, then here’s the lowdown: you still play as a brown space marine who hides behind brown chest high walls in order to shoot at brown stuff in the brown distance with your brown guns in a much better looking but still predominantly brown environment.

Relative newcomers Zen United had quite a small (for a publisher) booth, but it was rather hard to miss due to the… “interesting” colour scheme they had going on. Since stepping onto the scene they’ve more or less acted as the European representatives of fighting game developer Arc System Works, and as such are mostly known for handling the European localisations of the Guilty Gear and BlazBlue franchises. However, as I’m sure you can probably tell by this photo, they had their hearts set on hyping up the lesser known Arc System title Arcana Heart 3 that day.

It’s essentially your standard anime fighting game, only with an entirely female cast designed around various “moe” stereotypes, as well as a unique gimmick where your available special moves are determined by a combination of which character chose and what elemental “Arcana” you select to support them in battle.

Oh, and bizarrely those PSP demo stations housed the soon to be very irrelevant port of BlazBlue: Calamity Trigger rather than its upcoming (as in, it’s out today in the US) successor BlazBlue: Continuum Shift II; not sure what that was about.

Atari’s booth was a bit of a sorry sight as it only had two very minor downloadable titles on display. The more interesting of the two, not that that’s saying much mind you, was Dungeons & Dragons: Daggerdale. It’s a fairly mundane but functional dungeon crawler action RPG that I can tell was defiantly trying to do an impression of the long forgotten Dark Alliance PS2 games. But unlike those games of yore, just about every aspect of its combat system, user interface, setting and overall design can easily be filed under “painfully bland”. Supposedly it’s the first in a trilogy of titles, but judging by it’s current critical reception I wouldn’t be surprised if this district of the Forgotten Realms stays forgotten.

The game next to it was called Warlord, which, unless you’re either quite knowledgeable or pushing your mid 30s, you probably won’t recognise as a remake of an old school Atari 2600 title. It seems to be yet another part of Atari’s recent initiative to make poorly received XBLA remakes of every retro IP they haven’t lost during one of their many financial crises, so I hope you’ll understand why I chose to invest my time elsewhere rather than get some hands-on time with it.

And finally we finish off with Konami, who just like every other year were very busy drawing in new addicts for their long running Yu-Gi-Oh! trading card game. The only actual game they had on show was Yu-Gi-Oh! 5D’s Decade Duels, which to cut a long story short is very similar to the fantastic Tag Force Yu-Gi-Oh games on the PSP, only with all the good parts taken out and a bunch of overpriced DLC packs thrown in to take their place. While crappy games are never a good thing, Decade Duels is especially depressing for fans of the recently expired “5D’s” series of the Yu-Gi-Oh! anime, as this will almost certainly be the last game to bare that title before it gets replaced with the comparatively rubbish looking Yu-Gi-Oh! ZEXAL.

And so there we have it! That’s just about all video game stuff I was able to lock my eyes on at the event. Tune in again later this year for the October edition of the MCM Expo Gaming Report, where hopefully we’ll see some as of yet unannounced E3 titles take centre stage!

Halo: Reach Video Begins the Biggest Game of 2010

In just four weeks, the epic story that catalysed the events of one of the world’s most celebrated video game sagas will unfold with the launch of “Halo: Reach,” the most anticipated game of the year.  In the face of an insurmountable Covenant invasion, a team of fearless Spartans will rise to the challenge and complete one final, legendary mission.Halo-Reach-012

Bungie and Microsoft today released “A Spartan Will Rise,” a new video for “Halo: Reach” that offers a preview of the inspiring story of Noble Team, a heroic group of Spartans who, through great sacrifice and courage, saved countless lives in the face of impossible odds. The video is available for download today on Halo Waypoint, Halo.Xbox.com and www.bungie.net.

“Halo: Reach” is currently available for pre-order in Standard, Limited and Legendary editions at participating retailers worldwide. The Standard Edition has an estimated retail price of £49.99, and the Limited and Legendary editions of the game will retail for £59.99 and £99.99, respectively, and are packed with extras fans won’t want to miss.

Additionally, a stunning line-up of custom-designed “Halo: Reach” hardware products are also currently available for pre-order. The Xbox 360 Limited Edition “Halo: Reach” Bundle has a suggested retail price of £249.99, and will be available on Sept. 14 exclusively at GAME and gamestation. The “Halo: Reach” Limited Edition Wireless Controller and Wireless Headset will be available on Sept. 3 for the estimated retail prices of £39.99 and £34.99, respectively.

Developed by award-winning studio Bungie exclusively for Xbox 360, “Halo: Reach” launches worldwide on Sept. 14, 2010.

Mr Hudson Heads Into Reach

Microsoft today revealed the final celebrity member of the Halo: Reach Elite Spartan Squad. The famous UK  R’n’B / pop artist Mr Hudson is the fifth member of the team, joining England and Manchester United footballer Rio Ferdinand; Model and T4 presenter, Jameela Jamil; England Rugby star, Ben Cohen; and Gadget Show presenter, Jason Bradbury.

The ‘Looking for a Leader’ competition gives one lucky UK gamer the chance to Captain the celebrity Elite Spartan Squad. As well as becoming the Squad’s Captain, the winner will get the opportunity to train selected members of the celebrity team in a series of one-to-one’s, and then, as a team, participate in the most exciting live Halo battle in gaming history at Halo: Reach’s official ‘Blue Carpet’ launch event in September. Additionally, a team of six gamers will also be selected to face-off against the Elite Spartan Squad and their newly-crowned Captain at the Reach mega-launch.

So its time to prepare and drop in.

Don't Forget About The Chief Just Yet

With the upcoming Halo: Reach game set to hit the shelves this winter, most halo fans or players would have probably forgotten already about Master Chief. *SPOILER* if you have completed halo 3 (or not) there is a little clip after the end credits, you see half of the space ship the chief and the arbitor jump get on board on the final mission slowly drifting towards a strange planet.

At San Diego’s Comic-Con, Frank O’Connor the franchise developer director for 343 industries (the new developers for the next halo games) said “At the end of Halo 3, and cover your ears if you haven’t played it, Master Chief is in cryosleep. Cortana has sent a rescue signal, and they are orbiting a strange world. We’d have to be the world’s biggest assholes to not follow through on his story.”

So we know for certain if they don’t release a halo game with master chief, 343 industries will be the “The worlds biggest assholes”