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“Wow this is really messed up… I love it!”, was genuinely the first thing I said playing this game; the game actually is 2Dark believe it or not, so you can probably overlook the silly 3li7e name.

Developers call the game a stealth adventure horror game, but that in my opinion is a disservice. It definitely is all of those things, but at its core it is also a survival horror game where you are expected to, and will, fight back against demented and cunning psycopaths. And that isn’t surprising as one of the pioneers of this genre, Frédérick Raynal the father of Alone in the Dark, is responsible for the inception of this game.

The game puts players in the shoes of an ex cop, Smith whose wife was murdered and had his children abducted on the same day

The game puts players in the shoes of an ex cop, Smith, whose wife was murdered and his children abducted on the same day (personal relationship to Max Payne unknown). This leads Smith down a spiral of depression, who is determined to not only find out what happened to his missing children but also bring down the psychopathic monsters running amok in the shady town of Gloomywood, where child abductions and disappearances are a regular thing.

The game is a top down, inventory focused experience, where players can move around and interact with different items in order to use or pick up certain artefacts to solve puzzles. Each level features a different location with a set of unique villains and solutions that the players can use in order to save the children, and are even given the choice of taking out the antagonists in a variety of ways granted that the choice is available in that level.

As I have mentioned before, smith isn’t defenceless and can use weapons and guns found throughout the level against his enemies, which is a nice change of pace from all the usual run and hide horror adventure games.

each villain and place has its own personality and look.

Saving children is the main mechanic of the game, and once found, can be either tempted by sweets to perform certain actions or persuaded to follow you. The interesting thing is that they will follow you down the exact path you take, which helps if you are an especially stealthy player while leading them to the exit. You can also ask them to wait, but leaving them in the dark or alone, or alone in the dark (get it?) too long will cause them to cry and scream, drawing unwanted attention. Sweets are a method of engaging them as mentioned before, but they can also be thrown at objects to turn them on or off from behind doors.

You also have to gather clues each level in order to fully complete them, and they can be either items you use or even notes and memos which Smith uses to build his case files. These are scattered at various parts of the levels which will require some exploration, but that fortunately is an interesting thing to do as each villain and place has its own personality and look.

These places are connected via a hub, which is Smith’s home that you can explore to get a better sense of the character

These places are connected via a hub, which is Smith’s home that you can explore to get a better sense of the character or even try out target practice. What is particularly cool is that Smith’s house contains a secret room which is like his vigilante lair.

Now that I think about it, Smith pretty much does act like a vigilante who has everything from trophy shelves to a map of the mysteries going around in Gloomywood, a map which you use to travel. He also avoids taking credit for saving children or taking out the bad guys when his friend in the police comes to visit him. It is just genuinely satisfying when he takes out the psychos and the child abductors who think they are invincible.

There are some actually horrifying subjects in this that some users might consider Taboo

One thing worth noting though as I have mentioned before, is that the game is quite dark with its themes, and if you get upset by even intentions of violence against children, it is best to leave the game alone as there are some actually horrifying subjects in this that some users might consider Taboo. It is even worse since in the artworks, the expressions of the kids crying look realistically horrifying. Some guy or gal on their team really knows how a child looks like in pain which is all kinds of alarms ringing at once.

One of the problems I have had with the game is with the way it looks. The top down view is certainly a very interesting angle for an adventure game, and is one that works, but when you mix that with the low res graphical assets, it makes avoiding traps or finding certain items hard. Another thing that irks me is the low life flashlight which consumes batteries quicker than an american hot dog eating champion consumes hot dogs. I get it that it is going to be hard, but that just makes it frustrating considering how dark most of the game is.

Overall the game is very interesting and fun to play, especially if you love classic horror adventure games like Alone in the Dark or adventure games in general. What will keep you going are the interesting locations, twisted stories and the well designed villains.

 



Author

Haris Iqbal
Haris Iqbal

I am a guy who loves anything with a powerful storyline, whether it be a game, book or movie, it doesn't matter. Just so long as it hooks me in and keeps my imagination captive till the last word/scene! Also, I am huge Silent Hill fan, so I love all things Silent Hill... and anything horror. Huge horror fanatic!