The ‘Double Fine Adventure’ Kickstarter Concludes….

0
Posted March 14, 2012 by James Steel in Announcements, Gaming News, PC

After jumping a good $100,000 over the last hour, the Kickstarter for the ‘Double Fine Adventure’ finally concluded at a whopping –

$3,335,265

Yes, you read that right! After a record-breaking campaign for Kickstarter (a crowd-sourced funding website), it really does seem like adventure fans want more from Tim Shafer and Double Fine! The game in question, ‘Double Fine Adventure‘, will play in a style reminiscent of their legacy titles such as Monkey Island and Full Throttle, offering classic point and click style gameplay, while also being updated with fancy new modern day technology such as 3D graphics and voice acting. The scope of the title increased vastly once they broke the $1 Million mark, with Tim Shafer stating that the game would be coming to many more platforms than initially announced. Available next year for PC and Mac via Steam as well as Linux, there could even be hope for an iOS or Android version, only time will tell!

Offering rewards for backers such as a Boxed Product, Soundtrack, T-Shirts, Documentry, Posters, Hardback Art Books, and even lunch with the team, 87,138 people contributed to this innovative approach to funding an independent project. While Kickstarter has been known for previous indie projects, nothing of this scale had ever been seen before, breaking many record in the process.


‘Day Of the Tentacle’ is still fondly remembered 19 years on

After initially asking for $400,000 ($300,000 for the game + $100,000 to film the documentary) gamers from across the world rallied and proved that this style of funding can really work!

Double Fine streamed the last couple of hours over at UStream, proving that they really care for their fans and that they’ll be doing their best to make this one game to remember.

I can’t wait to see more from this project as it heads into full development.


Author

James Steel
James Steel

James likes games! So much so, his collection spans 19 formats and near 2500 games. Keen to progress in both video games journalism and video production, he often finds himself tracking down games of all formats in the local charity shops.


Edit by Pinakincode