City of Brass is an interesting rogue-lite from ex-Bioshock developers
Unlike a lot of people, I am a huge fan of Rogue-like/lite games and enjoy the level of extra challenge they usually bring. That is why I am excited that we will be getting City of Brass, a procedurally generated Rogue-Lite by ex-Irrational devs who previously worked on the groundbreaking Bioshock games.
The game is inspired by the Arabian Nights where the player will journey through the City of Brass, a place of legend filled with danger and reward. To keep the players on their toes, the city is infested with mischievous spirits and deadly traps as players take on the role of a cunning thief battling to get to the fabled treasure at the city’s heart.
“Developing a game with multiple, interacting systems that players can freely combine feels like a return to our roots, drawing on our experiences working on BioShock and many of our other favourites,” explained Ed Orman, Lead Designer. “Players must learn how to use the traps to kill their foes, and even turn enemies against each another. You’ll perish in the City of Brass – often, and quite horribly – but as your skills improve and you discover new ways to cheat death, you’ll return to fight another day.”
The game will feature Loots, Genies, Ghouls and Permadeath, which to avoid, players will have to think on their feet as each level will be procedurally generated with deadly traps and hazards that not only can the players succumb to, but also use to dispatch various enemies.
The game will be available for PC this fall and for the consoles in 2018.