Celebrate 25 years of awesome gaming with Crystal Dynamics
It’s hard to believe that way back in 1993 when a small studio by the name of Crystal Dynamics brought us a remote racing game for the Panasonic 3DO called Crash N Burn, they would turn into one of the industry’s leading studios. However, it’s when they brought us the cult classic platformer Gex for the 3DO, PlayStation 1, Sega Saturn and PC in 1995 when the wheel of success really began to turn. Gex would then spawn two sequels, for such platforms as the PS1 and N64.
For me personally, my love for the studio began with Legacy of Kain: Soul Reaver in 1999, the follow up to Blood Omen: Legacy of Kain. In Soul Reaver, you played as Raziel, a ghost or vampire demon…thing, that spawned centuries later following his death (well, death for a vampire at least) to reap his revenge on his former master, Kain, who had sentenced Raziel to death after becoming envious of his lieutenants evolution. I’m still hoping that new Legacy of Kain game by the way.
Crystal occupies a special place in the games industry. Over a third of our team have been with the studio for more than 5 years, and several have been here for more than 20 years, which makes us a tightly knitted team,” said Ron Rosenberg, Head of Studio. “Over the years, many industry luminaries have worked at Crystal and contributed to the creative culture that our current rock star developers embody and evolve. From the very beginning, we’ve shared a common goal of crafting incredible character-driven games, and 25 years later that flame of innovation burns brighter than ever.
In 2006, Crystal Dynamics would then take the helm of one of the industry’s biggest franchises of all-time with the Tomb Raider series. Their first title in this series was Tomb Raider: Legend, which wasn’t great, but it was ok I suppose. The work in the Tomb Raider series would then follow-up with Tomb Raider: Anniversary, Tomb Raider: Underworld, and the top-down co-op spin-offs ;Lara Croft and the Guardian of Light, and the Temple of Osiris, with each game arguably improving on the last.
However, it would be in 2013 when the studio would arguably reach their best work when they brought us the awesome reboot of Tomb Raider, which gave us a new Lara Croft with a more mature approach never seen before in the series and that work was quite possibly topped with its sequel in 2015 with Rise of the Tomb Raider.
We exist thanks to the generosity and love our amazing players show us; and it’s a true privilege to do what we do for what we feel are the best fans out there. So following their example, we are always looking for meaningful ways to give back to those in need and share our good fortune,” added Scot Amos, Head of Studio at Crystal Dynamics. “Crystal exists to make the best games possible… be it within our legacy of Tomb Raider or our future with the Avengers project, we do this because we love making people happy. And that’s what giving is all about.
It’s crazy to think that it’s been 25 years already and there’s plenty more to come from Crystal Dynamics. The Tomb Raider helm may have been handed over to Eidos Montreal for Lara Croft’s next outing, but with their studio bringing us a brand new Marvel’s Avengers game, I am as excited now for their future as I were back in the 1990’s. With that said, all of us at Push-Start would like to give our biggest thanks to all those involved at Crystal Dynamics for the last 25 years of awesome work and we wish you every success in the future.